Console Overwatch players, rejoice: Blizzard has been listening to your requests. Long has the control scheme for Overwatch on consoles been criticized for not being up to par with other console shooters, specifically in that you couldn’t turn aim smoothing off. Those options are now being added, including even more ways to control your character.
Aim smoothing is the phenomenon that occurs when you try to turn quickly in Overwatch – it starts off slow, before ramping up to its full acceleration. This let players get the drop on others rather easily if they were fully behind them – mainly because it was-nigh impossible to turn as quickly as you could on PC.
Blizzard acknowledges that this wasn’t an ideal scenario, and will update the Overwatch client as such. Said Tim Ford, Lead Engineer:
We hear you loud and clear. We’re going to add two options in an upcoming patch. First, we’ll add a slider for aim smoothing. It will default to the current smoothing/acceleration in the game today (full smoothing, low acceleration). As you drag it towards zero, you’ll get less smoothing (higher acceleration). At zero, smoothing is disabled (instant acceleration).
Additionally, Blizzard is adding the option to turn your character in the direction you spin your analog stick, called Linear Ramp. This means you should be able to turn around more quickly than before, rather than just having to turn your character manually.
We’re also adding a new aim technique to compliment Dual Zone and Exponential Ramp. The new technique is called Linear Ramp. If you use this technique along with disabled aim smoothing, you will rotate commensurate to the angle you deflect the aim stick multiplied by your sensitivity.
There’s been no word from Blizzard on when this will drop, and it could be a little while – especially given that console patches for Overwatch have to go through a lengthy certification process.